關於卡戰鬥、登入無反應問題,或其他機率性觸發bug。

詳細解釋:

為了降低延遲及避免阻塞,aProxy.exe封包發送功能,會強制將封包「切碎」,分成多個碎片發送至遊戲伺服器,而伺服器亦會進行「切碎」處理,發送至玩家,固中技術尚未成熟或充分測試,導致有機會丟失封包。

當前已改善伺服器「切片重組」功能,並移除aProxy.exe相關功能,旨在傾向提升穩定性而非降低延遲。

相關功能如果日後有需要要另行測試及推出,現階段不作考慮。

Regarding issues such as combat freezing, unresponsive login, or other randomly triggered bugs.

Detailed explanation:

To reduce latency and prevent blocking, the packet sending function of aProxy.exe forcibly “fragments” packets by splitting them into multiple pieces before sending them to the game server. The server also performs “fragmentation” when sending data to players. Due to the fact that this technology is not yet mature or fully tested, packet loss may occur.

Currently, the server’s “packet reassembly” function has been improved, and the related functions in aProxy.exe have been removed. The aim is to prioritize stability over reducing latency.

If needed in the future, these related functions will require separate testing and rollout. They are not under consideration at this stage.